兿 | An UX Designer 💻 + Industrial Design Fan 🤖 ; Previously designed @ EA 🎮
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Microsoft + UW | Accessible Gaming Experience

 

+ Duration | Spring 2016 (3 mos), Advanced Industrial Design Studio

+ My Role | Research, Ideation, Physical UI Mapping, High-fidelity Prototyping, 3D Printing

+ Methods | Heuristic Evaluation, Error Analysis, Usability Testing, Participatory Research, CAD Modelling & Visualization 

+ Sponsor | Microsoft Inclusive Design

+ Sector | Accessibility in Gaming

+ Team | 3 Members

 
 
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Problem

How might we improve the gaming experience for players with single hand in this two-handed world?

 
 
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A Large Potential User Demands

72% of US population are gamers, and 20% of them are people with disabilities

How to Make Gaming Experience as Immersive as Possible while still be intuitive?

More than 20% of casual video game players have a physical, mental or developmental disability.

 
 

Goal

We wanted to design a game experience that is not labeled with "disability".

 
 
 

Solution

A future gaming gear set, Xbox controller & renovated settings, tailored to single-handed user for an immersive experience.

Introducing COBRA

 
 
 

Edited by Robin Cullen

 
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Process

 
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