+ Duration | Spring 2016 (3 mos), Advanced Industrial Design Studio
+ My Role | Research, Ideation, Physical UI Mapping, High-fidelity Prototyping, 3D Printing
+ Methods | Heuristic Evaluation, Error Analysis, Usability Testing, Participatory Research, CAD Modelling & Visualization
+ Sponsor | Microsoft Inclusive Design
+ Sector | Accessibility in Gaming
+ Team | 3 Members
Problem
How might we improve the gaming experience for players with single hand in this two-handed world?
A Large Potential User Demands
72% of US population are gamers, and 20% of them are people with disabilities
How to Make Gaming Experience as Immersive as Possible while still be intuitive?
More than 20% of casual video game players have a physical, mental or developmental disability.
Goal
We wanted to design a game experience that is not labeled with "disability".
Solution
A future gaming gear set, Xbox controller & renovated settings, tailored to single-handed user for an immersive experience.